Desktop
/* $Id: player.h,v 1.2 2007/06/13 18:03:52 khorben Exp $ */
/* Copyright (c) 2007 Pierre Pronchery <khorben@defora.org> */
/* This file is part of DeforaOS Desktop Player */
/* Player is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License version 2 as published by the Free
* Software Foundation.
*
* Player is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Player; if not, write to the Free Software Foundation, Inc., 59 Temple Place,
* Suite 330, Boston, MA 02111-1307 USA */
#ifndef PLAYER_PLAYER_H
# define PLAYER_PLAYER_H
# include <gtk/gtk.h>
# include <gdk/gdkx.h>
/* Player */
typedef struct _Player
{
char * filename;
int atstart;
/* mplayer */
pid_t pid;
int fd[2];
/* widgets */
GtkWidget * window;
GtkWidget * view;
Window view_window;
guint view_yoffset;
guint view_iheight;
GtkToolItem * tb_previous;
GtkToolItem * tb_rewind;
GtkToolItem * tb_play;
GtkToolItem * tb_pause;
GtkToolItem * tb_stop;
GtkToolItem * tb_forward;
GtkToolItem * tb_next;
GtkWidget * statusbar;
gint statusbar_id;
} Player;
Player * player_new(void);
void player_delete(Player * player);
/* useful */
int player_error(Player * player, char const * message, int ret);
int player_sigchld(Player * player);
/* playlist management */
void player_next(Player * player);
void player_previous(Player * player);
void player_open(Player * player, char const * filename);
void player_open_dialog(Player * player);
void player_queue_add(Player * player, char const * filename);
void player_queue_remove(Player * player, char const * filename);
void player_queue_save(Player * player, char const * filename);
void player_queue_save_dialog(Player * player);
void player_play(Player * player);
void player_pause(Player * player);
void player_stop(Player * player);
void player_rewind(Player * player);
void player_forward(Player * player);
#endif